George is a digital transformation consultant, learning & development expert and user researcher who helps organizations adapt their product strategies to an ever-changing world. He has worked with several organisations of the S&P 500 & the CAC40.

George has been teaching and doing research on Human-AI Interaction, Learning & Development and Usability at several European academic institutions and research centers.

He is also the author of two books in the fields of Human-Computer Interaction, design processes & strategies and customer & learner engagement.

George has worked as consultant, director of design, product strategy as well as R&D and Innovation for several organisations from startups to large multinational corporations and research centers.

Ladybug’s Box: Mathematics for the early childhood

Ladybug’s Box is an award winning video game designed to teach math to every child in the world!

Ladybug’s Box teaches mathematics to kids of the kindergarten and first classes of primary school. Through Ladybug’s Box, children are introduced to really important mathematical concepts like spatial thinking, patterns, working with numbers and arithmetic calculations. The interactive elements of the game and different educational approaches, integrating both constructivistic and behaviouristic perspectives make Ladybug’s Box a great educational tool for our little friends.

In May, 2011 we received first prize in the 2nd European Best Learning Gaming Competition organized by the LUDUS project as Best Concept/Idea. The next step then was its implementation. We did not just want to create a simple game. We wanted to create a game that had the potential to reach every kid on the planet and motivate them to learn math – a simple tool which can allow children anywhere to propel themselves forward through education!

George Kalmpourtzis.

Digital strategy consultant

My Book.

My Other Book.